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MA App: Rook

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Monster Academy: Rook by SirFrogzAlot

Name: Rook

Age: 23

Monster type/species: Wisp-Walker...
A mischievous creature of the fey, a Wisp-Walker is a keeper of wisps and generally only comes out at Night. Attracted to shiny objects it flits across swamps, bogs, marshes, deserts, old battle fields and other desolate areas preying on unwary travelers for their trinkets. Using residual spiritual energy from its chosen environment the Wisp-Walker will conjure tiny Will-O-Wisps and attempt to lead its victims off safe paths and into treacherous terrain, It always remains distant and will recede if approached. All in all it finds this practice great fun and spends most of its time hunting out new sport, however, Wisp-Walkers tend to be very skittish and will not force a confrontation personally. If caught unawares a Wisp-Walker will immediately turn insubstantial and flee until it is out of sight, passing through walls, trees, bushes, or even sink into the ground. If anyone were to be able to find a Wisp-Walker they would see a vaguely humanoid figure, mostly covered in long soft fur. Two dark horns crown the top of its head, Its arms are long with slim bony fingers, its chest and stomach are bare and devoid of fur, its legs past the thighs are small and almost birdlike, and a long thin tail with long feathers on the end acts almost like a rudder while leaping about in midair (such as hopping from lily pad to lily pad in a swamp, or winding its way through bodies on a battlefield) They often summon Wisps for company or send them off in a friendly game of chase around their chosen home. They are very light and almost seem to float between steps. So, Wisp-Walkers, Minor devils who do not pose to much threat unless you are careless enough to fall into their traps. *These are my personal magical creatures, you cannot use without permission*

Grade: Freshman

Glamor item: Trinket Necklace

Favorite class: Mischief and Mayhem
This class is mostly for devils, imps, and demons, teaching them the craft of causing havoc.

Worst class: Human Studies
This class focuses on stealth and the use of glamor; the "Do"s and "Don't"s of being human.

Current Classes:

Passed Classes: None

Current Points: 1088

Natural weapons: Horns, Tail, Teeth? They Flee rather than Fight.

Trained weapons: Can conjure up to a total of 3 wisps at a time, these are independent spirit lights that think and act for themselves (note: Wisps are Extremely cold to the touch and can cause extreme frost bite if physical contact is made). Through extreme concentration Rook can mentally pop into one of his wisps and control its movements and project his voice through it. This is the technique used to lure victims into traps.

Weakness:
1. Aves Bones
Wisp-Walkers are built like birds, their bones are hollow making them extremely light, but easily broken.

2. Cold-Iron/Silver
A Wisp-Walker will suffer greatly if it comes into physical contact with silver or pure iron, both of which will burn its flesh until removed. If ingested it can be fatal. A Wisp-Walker cannot become insubstantial while touching silver or iron. They have been captured and kept in manacles or collars of such, though very rarely.

3. Bells
A Wisp-Walker cannot stand the pealing of bells, especially church bells. These will induce migraine level headaches and nausea.

Major Skills:
1. Light as a feather
As a creature of the fey, Rook's body weighs about the same as a feather allowing for extreme ease of movement, slow falling, and running across things like long stalks of grass.

2. Wisp-Walking
As a defense mechanism Rook's Body becomes as insubstantial as his wisps allowing him to move through solid matter. While insubstantial he is unable to touch anything and will have to become solid again to interact with anything on the physical plane, just about the only thing he can do other than moving while this is active is control his wisps. Rook cannot use this skill when he is in physical contact with Pure Iron or silver.


Minor Skills:
1. Silent Movement
Rook makes close to no sound when he moves, the soft pads on his feet and his light steps cancel most noise.

2. Keen Night-vision
Rook can see great distances and focus in on small details even when it is pitch black outside.

3. Tumbling and Climbing
Rook often hangs from the branches of trees, leaps from steep overhangs, or cartwheels across lily pads. He is used to strange modes of travel and hardly ever is seen just walking around.

Personality: 23 may seem like a time when you start turning into an adult as a human, but Rook is a Wisp-Walker, and as such he is still not much more than a child. He Loves to romp, play, and cause havoc wherever he finds himself. He is joyous and free, running wild with his friends! His wisps, his life long companions, always there, always ready for another game. Rook is very much like a bird, flitting from one spot to the next, Glorying in shiny treasures and taking them back to his "Nest" to pull them out and examine them later. Timid when experiencing something new he tends to keep clear and study carefully until he is sure it wont try to harm or capture him. Freedom, Treasures, and Games, That is Rook. Being only in his first century of life Rook is very new to the life of a Wisp-Walker and has yet to really experience the outside world.
Character's Background: Important facts about your character's story are to be put here. There is no length max limit, but no two-liners are allowed - it must be long enough to give details about your monster's story. Please do not be too long either... Be aware that there are more apps to be checked and we won't have time to read big texts.

Roleplay Info:
Her closeness brushing his fur he shuddered again and for a moment his mind went blank, Then hiking her up a little higher he started to bound out across the courtyard, "Hold on Tight!" He warned. His Near Weightlessness passing itself on to her as well, each bound took them close to 10 feet before alighting softly on the grass. Wisp Rushed ahead of them, Careful to illuminate their path as they went.

Roleplay schedule: My Roleplay Schedule Shifts Daily, I have 2 jobs and 2 classes. My main job has no set hours and my boss likes to play musical chairs with the days im supposed to work during the week. Im pretty much on deviant any time im away from work, except for weekends (then i may be out with friends).

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Image size
3300x2550px 6.03 MB
© 2013 - 2024 Greg-M
Comments4
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ekoi1995's avatar
I love the textures! :) :dance: it's so fascinating :XD: